Scenario 19: "You Naked Inside Your Fear"
Scenario Background:

The events in this scenario take place late in the year 2259.

In an ever-intricate web of Centauri politics, Emperor Cartagia decided it was time to remove a fairly successful rival to power. Senetor Mesa, the Rival, had been having an exceedingly successful campaign against the Narn forces. Emperor Cartagia summoned his forces back to deal with some renegade Narns who escaped to a small colony world disguised as a Minbari outpost (on a world which it is well-known in the Centaurum that no Minbari inhabit). Mesa decided to head this assignment up personally, and detailed 4 of his ships to the task. No Narns were going to escape his hand. And the glory he would achieve upon revealing this heretofore unknown outpost would be unparalleled.

As Mesa headed off to do his master's dirty work, Cartagia let slip a message to the Minbari government that a renegade Centauri force was about to attack one of their outposts. The Grey Council was incredulous. NO one would dare do that to the Minbari! They were about to dismiss the whole thing as a fevered delusion from the crazy Centauri (typical) when one of the Grey Council suggested sending a single ship to 'look in' on the colony, "as an act of prudence." The Council relented, and a ship was sent. The Loviatar, under the command of Strike Leader Llanez.

Unfortunately for the Minbari (partly due to the delay while the Grey Council deliberated about the plausibility of this rash act), Mesa's forces got there with plenty of time to spare and pretty much obliterated the unsuspecting and utterly defenseless colony/outpost. However, as Mesa was searching the wreckage for Narn bodies (and coming to the chilling realization that there weren't any, had never been, and he was in deep shit), a Minbari warship came out of hyperspace...

This scenario takes place in the Babylon 5 Universe, after the Babylon 5 series has ended You DON'T need to be familiar with Babylon 5 to play! This is just the background enviroment (helps for getting a feel for the scenario).


Number of players/sides:
Up to 5. 2 sides.

Set-up/Forces:
Ships/Names

The Centauri ships are clustered within 12 units of (10,30; site of the debris from the orbiting outpost), and may not be closer to each other than 6 units. One ship must be within 2 units of the debris (supporting the shuttles in searching for Narn bodies). All ships facing 11 or 12, at option of the Centuari player(s), except for the ship assising in the wreckage search; they are facing 9. The Centauri fighters are not restricted in this this, but must be placed within 6 units of their parent ship.

The Minbari ship appeared on turn 0 out of the jump point at (70,05), and moved forward 10 units, so is at (60,05) at the start of the game.


The Map:

The map is a rectangular area 100x70 units across/high ('units' is equivalent to 'inches' in Full Thrust; it just sounds funny to call a grid unit an 'inch'). The corners of this map are:

-15.0,0.0
85.0,0.0
-15.0,70.0
85.0,70.0
This is artificial in nature, and meant as reference points for ship position determination. There are no boundaries to the scenario, except for the planet where the outpost is (er, was) orbiting. The planet essentially prevents any ship from going further left than y=-15.0; any ship that ends up with a y-axis value of less than '-15.0' is considered destroyed (entered deep enough into atmosphere, unable to climb out, soon to crash on surface of planet).

Length of Scenario and Victory Conditions:
The Centauri must destroy the Minbari forces. They have no choice. Otherwise, what they did will get out, and they will lose more than their heads.

The Minbari: total and utter destruction of the Centauri ships before you. None shall pass!

Full Thrust/More Thrust Rules that will be likely used:

The EarthForce Source Book (vectored movement, beam weapons, etc)
Special Rules:

Jumpgates: The local jumpgate is way far away. It'll take a few hours of normal space travel just to get to it. It is in direction '3' from the map.

Jump Engines: The Minbari just jumped in-system; they cannot try to activate their jump engines for 6 turns yet. The Centauri have fully recharged jump drives - but do you really want to leave this Minbari behind, alive? (see also Victory Conditions, below).

The Bonehead Maneuver: The Bonehead Manuever cannot be used in this scenario.

Beam Weapons: See also the EarthForce Source Book. However, beam weapons have a maximum range of 36 units. At this point you are applying a worse than -6 penalty to the beam weapon fire, and it auto-misses, even if you roll a '6'. Out to 36 units you have a chance of doing some damage, if only by virtue of the reroll (note from 31 to 36 units out you are applying a -6 modifier to the die roll; a '6' will still hit for reroll damage only).

Special Rules: These are covered in detail at:

The EarthForce Source Book
Notes:
The Centauri may disengage by jumping into hyperspace, but any ships that do are considered destroyed if the any Minbari survive the scenario (Cartagia will see to it that their actions were of their own volition and not endorsed by the Centauri government; the Minbari will provide supporting proof, and the guilty Centauri will be quietly turned over to the Minbari...for judgement)

The Minbari aren't running from this fight. No leaving by hyperspace. They're out for blood, almost as heated as a Narn Shon'Kar. How DARE they attack a peaceful and undefended Minbari colony! (should the Minbari be forced to disengage the Centauri win a partial victory; the Minbari captain will be so disgraced at fleeing from an obviously inferior foe that he will be stripped of rank, clan, and honor; the Minbari government will be too embarassed to pursue this matter at this time, and the Mesa will survive - and be much much wiser to Cartagia's manipulations, too)