Ship Name:
Turn:
Previous Speed:
Previous Heading:
Movement Plot:
New Speed:
New Heading:
Damage Control:
Charge Jump Engines?:
Charge HBW Capacitor?:
*Fire Orders*
PDAF/ADAF mode:
C-Battery mode:
*Fighter Orders*
*Other*
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(comments in '()' )
FT/B5 Orders Template
Ship Name: EAS DUDE-HEAD (stereotypical Earth Force Cruiser)
Previous Speed: 16 (thrust = 4)
Previous Heading: 3
Movement Plot: 1S-3 (turn 1 heading right, decelerate by 3)
New Speed: 13
New Heading: 4
Damage Control: Repair B-battery (was damaged last turn)
Charge Jump Engines?: Yes (current level was only '2')
Charge HBW Capacitor?: Yes (current level was '0')
*Fire Orders*
PDAF/ADAF mode: 1xPDAF to anti-fighter (self-explanatory)
2xPDAF to intercept (anti-fire mode, = Level 1 Screens)
C-Battery mode: anti-ship (as opposed to anti-fighter, or
intercept, etc)
HBW-2 - fire on Centauri Cruiser TOAST if sufficient power available
A-battery - fire on Centauri Cruiser TOAST
Pulse Torpedo - fire on Centauri Cruiser TOAST
B-battery (the still-surviving one) - fire on Centauri Cruiser BUTTERMILK
All C-batteries fire at nearest Centauri ship. (lotta weapons on this little
cruiser, huh?)
(note: if DUDE-HEAD attempts to fire on more target vessels than
he has FireCons available for, the heavier weapons will fire,
having precedence over the smaller/lighter weapons)
*Fighter Orders* (assume he actually has some!)
Fighters move max speed to intercept Centauri Cruiser TOAST; fire at will
(fighters have less movement restrictions
than do ships, but you can also move them
the same as ships)
*Other*
Send following message to Centauri Cruiser TOAST: "You are TOAST, man!"
(it's the captain's first command, and he's a poor punster)
Open jump point if sufficient power available
(illegal order; will be ignored)