Need battletech four maps, two identical pairs. Use 2 standard battletech maps and 2 citytech maps. City tech maps are considered all clear terrain, except woods hexes and level 0 water spots.
The maps should be set up lengthwise, parallel and mirror-imaged. Set the maps up as follows:
standard map citytech map
|---------------||---------------|
^ | @ || |
| | ,,, ,,, || |
enemy |_______________||_______________|border
friendly |---------------||---------------| zone
| | || ,,, ,,, |
v | || @ |
|_______________||_______________|
citytech map standard map
Once the maps are set, roll for initiative to determine who sets up first.
Winner of initiative choses if they wish to set up first or second. Once this
has been determined, alternate sides, with each side setting up one 'Mech at a
time until all 'Mechs are completely set up.The scenario ends after 10 turns, or a minimum of 6 turns has passed.
Scenario Objective
Very simple. Reduce the opponent 'Mechs to slag.
Victory Conditions and Point Allocations
See campaign/tourny rules for kill points
In addition to normal kill points, there is a secondary objective: Aggression! At the end of each turn count the number of surviving friendly 'Mechs in enemy territory and record these numbers. Whomever has had more 'Mechs total in enemy territory by the end of the game gains +1/4 pt 'aggressor objective' for each surviving 'Mech.
Example of Aggressiveness Objective:
Number of 'Mechs in Enemy Territory
Turn Charlie Company Legion of Doom
---- --------------- --------------
1 9 5
2 9 6
3 10 5
4 10 5
5 6 3
6 6 4
7 5 4
8 5 3
9 5 1
10 3 0
---- ----
68 36
Note that Charlie Company won the aggressive objective. So each 'Mech of
Charlie Company that survived the game gets 1/4(aggressor) pts, plus any
individual kill points. The Legion of Doom surviving 'Mechs only get kill
points.