The year was 2181. The FSE battleship Santiago had attacked a heavily protected NSL convoy during a raid of NSL space. While they managed to destroy the convoy, and the convoy's escorts, the Santiago suffered significant damage to her drives. An FSE 'rescue' fleet was sent in to escort the Santiago back to FSE space. Part of their trek back took them through a neutral colony system - in which, unfortunately for the FSE, a NAC battle patrol had just popped in for a little R&R.
The NAC patrol, seeing the FSE ships, and knowing the earlier situation with the NSL convoy, moved to attack...
# of players: 2
Forces - NAC:
The FSE battleship Santiago had suffered damage from an earlier engagement. While most of her damaged systems had been fixed, the main drives hadn't been fully repaired yet. Neither had the FTL drive, though damage control parties were still working on it (see below). To reflect this, the thrust output of the Santiago is 3. The drives cannot be repaired beyond this point. Should the Santiago take a threshold hit against the drives, they will drop to the 'normal' half output level of 2.
The FTL drive on the Santiago has been giving the damage control teams fits. They had it repaired, jumped, it shorted out. They repaired it again, jumped, it shorted out. They are currently in the process of trying to get it repaired again. For this purpose a single damage control team has been permenantly (for intents of this scenario) assigned to the FTL repair project. The FSE player may assign more repair teams, but it won't change how fast the drive comes back online (ie, there is no modifier to the repair die roll). After turn 4 the FSE player may begin rolling a special repair die. On a '6' the FTL drive is back online (of course at this point it will suffer normal threshold checks). If the FSE player opts to pull the assigned damage control party FROM the FTL drive, then the work has to begin all over again. Once reassigned, it will be 10 turns before the FSE player may roll for the repair again (this FTL drive is really screwed up!).
The Santiago only has half her usual loadout of salvo missiles - that is to say, she only has 3 salvo missile packs left. The others were expended in the previous engagement. All of the SMs that the FSE have are standard range.
The Santiago has suffered structural damage from the earlier engagement. The entire first damage row should be marked destroyed, as are 1d6 boxes of the second damage row.
Whenever a ship reaches the last damage track (or after suffering the complete loss of the third damage track), she may attempt to surrender. On a 1-3 (d6) the ship has 'struck her colors' (and for the remainder of the scenario is considered a non-combatant, and may no longer participate in the battle). On a 4-6 the captain has had enough nerve to not give up, but must effect a retreat if at all possible.
Use a standard 4'x6' table. The field of battle floats.
___________ | F | 4' | | |N | |___________| 6'
The NAC set up within 18 mu of the corner labeled 'N'. Velocity is 16, heading is at the option of the NAC player.
The FSE set up within 12 mu of the center of the opposite side, labeled 'F'. Velocity is 8, heading at the option of the FSE player.
The preferred FSE tactic was to stand off and 'shell' rounds of salvo missiles onto the enemy. Unfortunately for the FSE, the Asagiri managed to knock most of the salvo missiles out of the sky, leaving very few to touch the Constellation before she got within solid firing range of the Santiago. The third round of 'shelling' gutted the Asagiri, but in return the Constellation crippled the Bayonne, who moved off to FTL home. The Santiago tried to get away, but the FTL drive never came up, and the more maneuverable Constellation managed to keep the Santiago right where she wanted it: directly in her gunsights. Up to this point the Santiago hadn't been fired on, but now she was the target of a wounded but much more viable warship. After a few fire exchanges the now crippled Santiago struck her colors, unable to realistically sustain the fight. The Ibis and Saint Entienne managed to escape, but not before heavily damaging the Ontario and Urania, and killing off the Thalia.